Games / Field note 073
The opening is a promise
· Short reflection
The first minutes of Sun Die tell a player what kind of attention the game asks for. If the world is quiet, the controls and camera have to support looking. I reviewed the courtyard, shutter and terrace from Simulator captures because the actual view matters more than the written intention.
Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.
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