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Games / Field note 073

The opening is a promise

· Short reflection

The first minutes of Sun Die tell a player what kind of attention the game asks for. If the world is quiet, the controls and camera have to support looking. I reviewed the courtyard, shutter and terrace from Simulator captures because the actual view matters more than the written intention.

Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.