Games / Field note 068
The useful kind of absurd
· Short reflection
An absurd obstacle still needs a clear action. Players can laugh at what happens and still understand how to try again. That is what I wanted from Brainrot Obby. The energy comes from the sequence of attempts, not from filling the screen with random noise.
Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.
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