Games / Field note 069
Design for the next attempt
· Short reflection
A game over screen should make another attempt feel possible. STACK uses timing. An obby uses the path the player just saw. LIGHTS OUT uses what happened in the match. I try to look at the few seconds after failure because that is where the loop either continues or ends.
Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.
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