← All 100 notes069 / 100

Games / Field note 069

Design for the next attempt

· Short reflection

A game over screen should make another attempt feel possible. STACK uses timing. An obby uses the path the player just saw. LIGHTS OUT uses what happened in the match. I try to look at the few seconds after failure because that is where the loop either continues or ends.

Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.