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Games / Field note 077

The difference between art and proof

· Short reflection

A beautiful image can show the direction of a game. It cannot show whether the controller works or whether somebody understands the goal. I use art to make the world coherent, then I need a playable route to see if the idea survives contact with a player.

Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.