Games / Field note 065
Steal a Star has a clock
· Short reflection
Steal a Star asks players to take little stars and bank them before the sleeping moon wakes. The clock creates the decision: grab one more or get home. I like games where the hook can be explained in one sentence and then felt in a single round.
Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.
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