Games / Field note 079
One memorable turn
· Short reflection
I want each game to have one turn a player can explain afterward. The lights go out. The moon wakes. The tower sends you somewhere strange. Those moments carry the identity of a small game. Everything around them should make the turn easier to reach and enjoy.
Compiled from dated project records and working views. This is a reflection published today, not a diary entry from an earlier date.
Related workRelated project or work